

//--- OBJECT WRITE BEGIN ---
new GameTSCtrl(PlayGui) {
   profile = "GuiContentProfile";
   horizSizing = "right";
   vertSizing = "bottom";
   position = "0 0";
   extent = "640 480";
   minExtent = "8 8";
   visible = "1";
   helpTag = "0";
   noCursor = true;

   new GuiBitmapCtrl(CenterPrintDlg) {
      profile = "CenterPrintProfile";
      horizSizing = "center";
      vertSizing = "center";
      position = "45 230";
      extent = "550 20";
      minExtent = "8 8";
      visible = "0";
      helpTag = "0";
      bitmap = "./hudfill.png";
      wrap = "0";

      new GuiMLTextCtrl(CenterPrintText) {
         profile = "CenterPrintTextProfile";
         horizSizing = "center";
         vertSizing = "center";
         position = "0 0";
         extent = "546 12";
         minExtent = "8 8";
         visible = "1";
         helpTag = "0";
         lineSpacing = "2";
         allowColorChars = "0";
         maxChars = "-1";
      };
   };
   new GuiBitmapCtrl(BottomPrintDlg) {
      profile = "CenterPrintProfile";
      horizSizing = "center";
      vertSizing = "top";
      position = "45 375";
      extent = "550 20";
      minExtent = "8 8";
      visible = "0";
      helpTag = "0";
      bitmap = "./hudfill.png";
      wrap = "0";

      new GuiMLTextCtrl(BottomPrintText) {
         profile = "CenterPrintTextProfile";
         horizSizing = "center";
         vertSizing = "center";
         position = "0 0";
         extent = "546 12";
         minExtent = "8 8";
         visible = "1";
         helpTag = "0";
         lineSpacing = "2";
         allowColorChars = "0";
         maxChars = "-1";
      };
   };
   new GuiBitmapCtrl(LagIcon) {
      profile = "GuiDefaultProfile";
      horizSizing = "right";
      vertSizing = "bottom";
      position = "572 3";
      extent = "32 32";
      minExtent = "8 8";
      visible = "0";
      helpTag = "0";
      bitmap = "./lagIcon.png";
      wrap = "0";
   };
   new GuiShapeNameHud() {
      profile = "GuiDefaultProfile";
      horizSizing = "width";
      vertSizing = "height";
      position = "2 -1";
      extent = "653 485";
      minExtent = "8 8";
      visible = "1";
      helpTag = "0";
      fillColor = "0 0 0 0.25";
      frameColor = "0 1 0 1";
      textColor = "0 1 0 1";
      showFill = "0";
      showFrame = "0";
      verticalOffset = "0.2";
      distanceFade = "0.1";
         damageFillColor = "0 0 1 1";
         damageFrameColor = "0.1 0.1 0.4 1";
         damageRect = "30 4";
   };
   new GuiHealthBarHud() {
      profile = "GuiDefaultProfile";
      horizSizing = "left";
      vertSizing = "bottom";
      position = "440 20";
      extent = "184 25";
      minExtent = "8 8";
      visible = "1";
      helpTag = "0";
      showFill = "1";
      showFrame = "1";
      fillColor = "0.1 0.1 0.4 0.5";
      frameColor = "0.2 0.2 0.8 0.5";
      damageFillColor = "0.2 0.8 0.2 1";
      pulseRate = "1000";
      pulseThreshold = "0.5";
         value = "1";
   };
   new GuiHealthBarHud() {
      profile = "GuiDefaultProfile";
      horizSizing = "left";
      vertSizing = "bottom";
      position = "440 45";
      extent = "184 15";
      minExtent = "8 8";
      visible = "1";
      helpTag = "0";
      displayEnergy = "1";
      showFill = "1";
      showFrame = "1";
      fillColor = "0.1 0.1 0.4 0.5";
      frameColor = "0.2 0.2 0.8 0.5";
      damageFillColor = "0 0 1 1";
      pulseRate = "1000";
      pulseThreshold = "0.5";
         value = "1";
   };
   new GuiClockHud(HudClock) {
      profile = "GuiDefaultProfile";
      horizSizing = "left";
      vertSizing = "bottom";
      position = "557 60";
      extent = "66 26";
      minExtent = "8 8";
      visible = "1";
      helpTag = "0";
      showFill = "1";
      showFrame = "1";
      fillColor = "0.1 0.1 0.4 0.5";
      frameColor = "0.2 0.2 0.8 1";
      textColor = "0 0 1 1";
   };
   new GuiCrossHairHud() {
      profile = "GuiDefaultProfile";
      horizSizing = "center";
      vertSizing = "center";
      position = "2 -1";//"304 224";
      extent = "653 485";//"32 32";
//
      bitmapSize = "32 32";
      friendlyTargetColor = "0.000000 1.000000 0.233333 1.000000";
      enemyTargetColor    = "1.000000 0.000000 0.000000 1.000000";
      neutralTargetColor  = "1.000000 1.000000 1.000000 1.000000";
//
      minExtent = "8 8";
      visible = "1";
      helpTag = "0";
      //bitmap = "./crossHair";
      bitmap   = "./plainsquare";
      wrap = "0";
      damageFillColor = "0.5 0.5 0.5 1";
      damageFrameColor = "0.5 0.5 0.5 1";
      damageRect = "50 4";
      damageOffset = "3 3"; //"0 10";
   };
};
//--- OBJECT WRITE END ---
