//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

// load gui used to display various metric outputs
exec("~/ui/FrameOverlayGui.gui");


function fpsMetricsCallback()
{
   return " FPS: " @ $fps::real @ 
          "  mspf: " @ 1000 / $fps::real;
}

function terrainMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Terrain -" @
          "  L0: " @ $T2::levelZeroCount @ 
          "  FMC: " @ $T2::fullMipCount @ 
          "  DTC: " @ $T2::dynamicTextureCount @
          "  UNU: " @ $T2::unusedTextureCount @
          "  STC: " @ $T2::staticTextureCount @
          "  DTSU: " @ $T2::textureSpaceUsed @
          "  STSU: " @ $T2::staticTSU @
          "  FRB: " @ $T2::FogRejections;
}

function videoMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Video -" @
          "  TC: " @ $OpenGL::triCount0 + $OpenGL::triCount1 + $OpenGL::triCount2 + $OpenGL::triCount3 @ 
          "  PC: " @ $OpenGL::primCount0 + $OpenGL::primCount1 + $OpenGL::primCount2 + $OpenGL::primCount3 @ 
          "  T_T: " @ $OpenGL::triCount1 @ 
          "  T_P: " @ $OpenGL::primCount1 @ 
          "  I_T: " @ $OpenGL::triCount2 @ 
          "  I_P: " @ $OpenGL::primCount2 @ 
          "  TS_T: " @ $OpenGL::triCount3 @ 
          "  TS_P: " @ $OpenGL::primCount3 @ 
          "  ?_T: " @ $OpenGL::triCount0 @ 
          "  ?_P: " @ $OpenGL::primCount0;
}

function interiorMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Interior --" @
          "  NTL: " @ $Video::numTexelsLoaded @
          "  TRP: " @ $Video::texResidentPercentage @
          "  INP: " @ $Metrics::Interior::numPrimitives @
          "  INT: " @ $Matrics::Interior::numTexturesUsed @ 
          "  INO: " @ $Metrics::Interior::numInteriors;
}

function textureMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Texture --"@
          "  NTL: " @ $Video::numTexelsLoaded @
          "  TRP: " @ $Video::texResidentPercentage @
          "  TCM: " @ $Video::textureCacheMisses;
}

function waterMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Water --"@
          "  Tri#: " @ $T2::waterTriCount @
          "  Pnt#: " @ $T2::waterPointCount @
          "  Hz#: " @ $T2::waterHazePointCount;
}

function timeMetricsCallback()
{
   return fpsMetricsCallback() @ 
         "  Time -- " @ 
         "  Sim Time: " @ getSimTime() @ 
         "  Mod: " @ getSimTime() % 32;
}

function vehicleMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Vehicle --"@
          "  R: " @ $Vehicle::retryCount @
          "  C: " @ $Vehicle::searchCount @
          "  P: " @ $Vehicle::polyCount @
          "  V: " @ $Vehicle::vertexCount;
}

function audioMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Audio --"@
          " OH:  " @ $Audio::numOpenHandles @
          " OLH: " @ $Audio::numOpenLoopingHandles @
          " AS:  " @ $Audio::numActiveStreams @
          " NAS: " @ $Audio::numNullActiveStreams @
          " LAS: " @ $Audio::numActiveLoopingStreams @
          " LS:  " @ $Audio::numLoopingStreams @
          " ILS: " @ $Audio::numInactiveLoopingStreams @
          " CLS: " @ $Audio::numCulledLoopingStreams;
}

function debugMetricsCallback()
{
   return fpsMetricsCallback() @
          "  Debug --"@
          "  NTL: " @ $Video::numTexelsLoaded @
          "  TRP: " @ $Video::texResidentPercentage @
          "  NP:  " @ $Metrics::numPrimitives @
          "  NT:  " @ $Metrics::numTexturesUsed @
          "  NO:  " @ $Metrics::numObjectsRendered;
}



function metrics(%expr)
{
   switch$(%expr)
   {
      case "audio":     %cb = "audioMetricsCallback()";
      case "debug":     %cb = "debugMetricsCallback()";
      case "interior":  
         $fps::virtual = 0;
         $Interior::numPolys = 0;
         $Interior::numTextures = 0; 
         $Interior::numTexels = 0; 
         $Interior::numLightmaps = 0; 
         $Interior::numLumels = 0; 
         %cb = "interiorMetricsCallback()";

      case "fps":       %cb = "fpsMetricsCallback()";
      case "time":      %cb = "timeMetricsCallback()";
      case "terrain":   %cb = "terrainMetricsCallback()";
      case "texture":   
         GLEnableMetrics(true);
         %cb = "textureMetricsCallback()";

      case "video":     %cb = "videoMetricsCallback()";
      case "vehicle":   %cb = "vehicleMetricsCallback()";
      case "water":     %cb = "waterMetricsCallback()";
   }
   
   if (%cb !$= "")
   {
      Canvas.pushDialog(FrameOverlayGui, 1000);
      TextOverlayControl.setValue(%cb);
   }
   else
   {
      GLEnableMetrics(false);
      Canvas.popDialog(FrameOverlayGui);
   }
}
